Eris

Appearance
Eris appears to be in her late teens. Average in height she has dark brown hair that is short with accessories attached at the front. She wears a white tribal looking garb with knee high boots and wields a staff in battle.

Personality
Eris, having been sheltered most of her life, has grown to be very passive. Thanks to her connection with her father's device she has retained her wonder for the outside world specifically within her diary. She is otherwise known to be very polite and forgiving, a quality the rest of the party seem to respect given the negativity the world has shown lately.

Biography
Offered a chance to finally leave her home town of Shapur, Eris agrees to go with Finn to the North to learn how to be a Maester. She is a patient and kind-heated soul who has a dark secret; she hopes to become an exceptional healer so that she can use her power to find a permanent cure for her own illness.

After being offered a chance to finally leave her house, Eris agrees to Finn’s invitation to explore Legrand. She dreams of becoming a Maestriest - a respected scholar gifted in mending people’s wounds and knowledgeable in a wide array of medicines. She hopes this will take her on the path to curing her illness permanently.

In order to become a Maestriest, Eris must get to the Grand Library located in the Kingdom of Altea… which is not as easy as it sounds due to the Mugna Feud, an ongoing great war between the Kingdoms of Altea and Fandor. The Mengkhaddu, the only known medicine that is at least able to suppress the symptoms of her illness, grows only in the North, not far from the two warring kingdoms.

Gameplay
Eris is the mage of the party, most of Eris's spells are unlocked by raising her INT very high. Given that her element is Wind is very beneficial in battle as it is the only element that an enemy cannot have resistance against save for magic resistant targets. She is also the party's main healer, joining the party with a regen and having the ability to learn cure.

Powers & Grimoires
Eris is Wind attributed and thus weak to no element but also not strong against any either.

Her weapon type is Impact, thus she is strong against Slash type enemies and weak against Pierce types.

Guard Passive (Pray): Guard and restore a small amount of HP to the party.

Battle Quotes
Attack - Critical: "Forgive me..."

Grimoire - Single: "I do what I must..."

Grimoire - Multiple: ''"Heed my call!" ''

Arcana : " some norn chanting" 

               "I must protect them..."

